Enemies

Enemies are NPCs present on every map. They fight the player by dealing damage to them, and will constantly alter positions, although while staying in the same general area. Enemies are set in stages, and each stage has a certain amount of enemies. The amount of enemies on a map is also determined by the squad size.

Types
While enemies function the same, there are multiple kinds of visually-distinct enemies typically exclusive to each map. Additionally, some enemies may yield different guns, leading to their damage amount and output method being different, too.

Bosses are stronger versions of enemies that appear in the final stage. They have 5x the health of a normal enemy, and deal much more damage. Upon death, they will drop an item of random type and rarity, equal to a level of approximately the requirement to access the map and difficulty. Bosses also generally appear in the middle of the room.

Noob
The Noob is the first enemy encountered. It appears in Prototype.

Paintballer
The Paintballer appears in Splatter.

Gangster
The Gangster appears in Alley, and makes a later appearance in Cyber.

Pirate
The Pirate appears in Shipwrecked.

Spaceman
The Spaceman appears in Station.

Robber
The Robber appears in Heist.

Miner
The Miner appears in Mines.

Experience
Killing enemies awards experience. The amount of experience depends on the damage dealt to them, with a limit of however much health the enemy has. For instance, dealing 100 damage to a 50 HP enemy has the same effect as dealing 50 or more damage to that same enemy, as evident by the player list's damage value not ever going above the enemy's maximum health.

The experience gain is then calculated by the percentage of damage you dealt to the enemy. An example being, for a 100 HP enemy, if you deal 75 damage and another player deals 25, then you will receive 75% of the experience, whereas the other player will only receive 25%.

This formula also applies to boss-type enemies.